Time Of Doubles Interactive digital installation by Haru Ji & Graham Wakefield; Image from: Media Arts & Technology Program, UCSB (original image is HERE) |
If your brain isn't too fried now, watch the video again - this time paying attention to the people walking around and looking at the screen. Most of them seem to take a little while to realize they're IN the aquarium, a little longer to see that they're interacting with it, and a bit longer still to take in that they're an active part of this self-contained ecosystem. By the act of walking into the room, they've become full-fledged participants in a completely artificial world. As Neo so clearly articulated it, "Whoa ... !"
Neo learns Kung Fu in The Matrix (© Warner Brothers; original image is HERE) |
So what? Well, the piece actually fits into this thread I've recently been writing about the role of art with respect to what we call "life". It can document life; it can "imitate" life. It can affect life; it can be affected by life (as in yesterday's posting on the Japanese-American painters whose artistic lives were effectively erased by events). It can help one contemplate life, even in the abstract (the minimalist painter John McLaughlin once said: "I want to communicate only to the extent that the painting will serve to induce or intensify the viewer's natural desire for contemplation, without the benefit of a guiding principle").
In today's posting, I see that it can actually create an other-universe life outside of what we call life: the UCSB project which resulted in this "Time Of Doubles" work is titled "Artificial Nature". Yeah, it's software-generated; sure, our eyes see it via pixels on a screen rather than via light reflected off of physical objects; of course, the software is created by human programmers - and I would argue that NONE of those considerations make it anything less than a "real life". It's an environment with rules, structure and sentient creatures that interact with it - and with each other - just by BEING THERE. You know - just like the one we currently call home.
Now, hard-core Gamers might argue they've been living in such worlds for years, in Second Life, Entropia and countless other virtual worlds - and I'd almost agree with them. Dude, they've even got their own money in there! Still, those are mostly based on kind-of-familiar rules of interaction (okay, maybe not true for Portal, which has its own special laws of physics), and you DO need a specific human/screen interface, like a keyboard, controller or joystick. Wii, xBox Kinect and other systems with motion-sensing interfaces are coming ever-closer to what I'm talking about, I guess. Whatever. My point is the same: you interact with, and enter the environment of, this Time Of Doubles installation piece just by the act of viewing it.
Whoa ... !
***************
Today's creation is: the near-final version of a popup insert for this year's Christmas card. It's about 4" tall, and a composite of two colored ink pieces (tree + star) over a background I photographed last week at the local train station (village tree is there). Here are the image itself and the 3-D version that will go inside the card:
Now, hard-core Gamers might argue they've been living in such worlds for years, in Second Life, Entropia and countless other virtual worlds - and I'd almost agree with them. Dude, they've even got their own money in there! Still, those are mostly based on kind-of-familiar rules of interaction (okay, maybe not true for Portal, which has its own special laws of physics), and you DO need a specific human/screen interface, like a keyboard, controller or joystick. Wii, xBox Kinect and other systems with motion-sensing interfaces are coming ever-closer to what I'm talking about, I guess. Whatever. My point is the same: you interact with, and enter the environment of, this Time Of Doubles installation piece just by the act of viewing it.
Whoa ... !
***************
Today's creation is: the near-final version of a popup insert for this year's Christmas card. It's about 4" tall, and a composite of two colored ink pieces (tree + star) over a background I photographed last week at the local train station (village tree is there). Here are the image itself and the 3-D version that will go inside the card:
tree image [© me] |
popup tree [© me] |
I'm finally happy with it, and so is Kristin. Now to finalize the text to go inside the card (she does beautiful calligraphy) and start printing. At least 4 trips out for inks, I'm guessing. Oh, well - the design is done - almost.
|
No comments:
Post a Comment